SLIM: Social Learning in Multimedia

technology
research

Funder: Targeted Socio-Economic Research programme

Contract 4141 PL 951003

May 1996 - January 1999  

Abstract

Final Report

Deliverables

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SLIM was a major EC supported project involving 8 national research centres based in the UK, Denmark, Norway, Ireland, Belgium, the Netherlands, Switzerland, and Germany.

SLIM investigated the process of innovation in multimedia : the convergence of information, communication and broadcasting technologies,highlighting the role of social learning, the widely
dispersed interactions between producers, intermediate and final users and policy-makers which are critical to the future evolution and success of multimedia.

Abstract Full Report Annex

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Abstract

This study showed that the eventual uses and utility of multimedia products are often far removed from supplier presumptions. Social learning is therefore crucial to how generic Information and Communication Technology (ICT) capabilities are applied and used in particular settings. In creating new multimedia products and services, diverse players are forced to collaborate: suppliers of ICTs and complementary products, media specialists and users. Certain actors (intermediaries) play a key role in maintaining such collaboration and knowledge flows. The importance of social learning is reflected in the proliferation of multimedia experiments: pilots, feasibility studies and trials, which provide a forum for resolving the uncertainties and differences surrounding the development of new multimedia products. Multimedia projects remain inherently experimental. However the importance of this innovative effort, and the knowledge it throws up, has often been overlooked. The study highlighted the various options for organising social learning, from user-centred design, to evolutionary models in which technical and market development go hand in hand, and laissez-faire approaches in which users configure standard commodified technical components to their particular purposes.


Multimedia is thus an 'unfinished' technology, which evolves, and acquires its meanings in its implementation and use (innofusion). Non-specialist 'users' play an active role in fitting these offerings to their purposes, making them useful and imparting significance (domestication).

Conclusions and Policy Implications

The key policy challenge posed by the SLIM study surrounds the need for a 'double shift' in the focus of technology policy from Research and Technological Development of ICTs, towards:
· The appropriation activities (innofusion and domestication) of intermediate and final users,
· The development and appropriation of cultural and information content.


Public support for the appropriation of multimedia should include provision for a creative effort in implementing and using technologies, and for the dissemination of appropriation experiences to other appropriators and to future technology supply.


Decision-makers, in seeking to demonstrate the wider exploitation of public-funded projects, tend to look towards the development of novel technological artefacts. This is unhelpful. First this promise of wider commercial exploitation is rarely fulfilled (especially in the short term). Second it may discourage experimentation around usage. Finally, it may divert attention from the important non-material outcomes of a multimedia experiment: knowledge of potential users and markets; developing relationships with collaborators.


The social learning perspective draws attention to the transferability of results and how best to utilise the experiences gained in experiments. The lessons learnt may be contingent and difficult to communicate and generalise. It may not be helpful to search for best practice exemplars: attribution of success or failure is often contested and uninformative; there are many valuable lessons in projects formally defined as 'failures'. Knowledge about change processes provides a more reliable basis for transferability than correlations between specific factors and outcomes. A key question however concerns whether the players involved in an experiment are motivated to apply the experience gained more broadly. Public support provides crucial resources - but needs to be carefully configured to avoid unhelpful outcomes (e.g. where funding favours launching new projects over exploiting existing products and building markets).

 

Deliverables

 

Deliverable 1a

 Williams, R. (1997) The Social Shaping of Information and Communications Technologies. pp. 299-338. In Kubicek, H., Dutton, W. H. and Williams, R. (Eds.) The Social Shaping of Information Superhighways: European and American Roads to the Information Society Frankfurt and New York: Campus Verlag and St Martin's Press.
Version available on the web at:
http://www.rcss.ed.ac.uk/SLIM/public/phase1/SSICT.html

Deliverable 1b

 Sørensen, Knut H. (1996) 'Learning technology, constructing culture. Socio-technical change as social learning' STS working paper no 18/96, University of Trondheim: Centre for technology and society.

Version available on the web at:
http://www.rcss.ed.ac.uk/SLIM/public/phase1/knut.html

Deliverable 2a

National Studies

 Williams and R. Slack (Eds.) Europe Appropriates Multimedia: A study of the National Uptake of Multimedia in Eight European Countries and Japan, Senter for Teknologi og Samfunn (Centre for Technology and Society), Report No. 42 Norwegian University of Science and Technology, Trondheim: Norway. ISSN 0802 3581 42

Available on the web at:

http://www.rcss.ed.ac.uk/SLIM/public/nationals.html

Deliverable 2b

European Multimedia Experiments

 Jaeger, B. Slack, R. and Williams, R. (forthcoming) Europe Experiments with Multimedia. The Information Society Special issue on Multimedia.

Available on the web at:

http://www.rcss.ed.ac.uk/SLIM/private/phase2/SocExp.pdf

Deliverable 3a

Education

 Lieshout, M. van, Egyedi, T. M. and Bijker, W. E. (Eds.) Social Learning in Multimedia: Education (Provisional title) Aldershot: Ashgate.

Deliverable 3b

Cultural Content

 Available on the SLIM web pages at
http://www.rcss.ed.ac.uk/SLIM/private/I-studies/PP/PP.html

Deliverable 3c

Public Administration (Digital Cities)

 C. Lobet-Maris and B. van Bastelaer (Eds.) Social Learning Regarding Multimedia Developments at a Local Level: The Case of Digital Cities Namur: CITA, University of Namur.
Available on the web at:
http://www.ed.ac.uk/~rcss/SLIM/private/I-studies/BvB/digitalcities.html

Deliverable 3d

The Home

 tba

Deliverable 3e

The Organisation

 Rossel, P. (1998) Cross-cutting perspectives on the social learning of multimedia in the organisation. Available on the web at:
http://www.rcss.ed.ac.uk/SLIM/private/crosscutting/PR/PRorgsum.html

Deliverable 4

Final Report

 Final report, see above for links

 

To order copies of the final report, please email Mrs B. Silander

Published by the Research Centre for Social Science,
technology